{"id":33747,"date":"2025-06-11T15:30:00","date_gmt":"2025-06-11T13:30:00","guid":{"rendered":"https:\/\/ovrdoz.com\/?p=33747"},"modified":"2025-06-10T13:36:02","modified_gmt":"2025-06-10T11:36:02","slug":"how-to-play-beamng-in-vr","status":"publish","type":"post","link":"https:\/\/ovrdoz.com\/en\/how-to-play-beamng-in-vr\/","title":{"rendered":"How to Play BeamNG in VR: Complete Setup &amp; Optimization Guide"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">BeamNG.drive is already one of the most immersive driving simulators out there but in VR, it takes realism to a whole new level. You\u2019re no longer just driving the car; you\u2019re <em>inside<\/em> it. Every roll, crash, and curve hits harder when you&#8217;re in the driver\u2019s seat, head turning with the road. But unlike some sims, VR in BeamNG is still experimental. It\u2019s powerful, but not plug-and-play. This guide walks you through everything you need to get it working right from headset setup to performance tuning so you can get the most out of BeamNG in virtual reality.<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/ovrdoz.com\/en\/how-to-play-beamng-in-vr\/#1_VR_Compatibility_System_Requirements\" >1. VR Compatibility &amp; System Requirements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/ovrdoz.com\/en\/how-to-play-beamng-in-vr\/#2_Preparing_Your_VR_Headset_for_BeamNG\" >2. Preparing Your VR Headset for BeamNG<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/ovrdoz.com\/en\/how-to-play-beamng-in-vr\/#3_Enabling_VR_Mode_in_BeamNG\" >3. Enabling VR Mode in BeamNG<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/ovrdoz.com\/en\/how-to-play-beamng-in-vr\/#4_Performance_Optimization\" >4. Performance Optimization<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/ovrdoz.com\/en\/how-to-play-beamng-in-vr\/#5_VR_Controllers_What_Works_and_What_Doesnt\" >5. VR Controllers: What Works and What Doesn\u2019t<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/ovrdoz.com\/en\/how-to-play-beamng-in-vr\/#6_Troubleshooting_Common_Problems\" >6. Troubleshooting Common Problems<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/ovrdoz.com\/en\/how-to-play-beamng-in-vr\/#Conclusion\" >Conclusion<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"1_VR_Compatibility_System_Requirements\"><\/span>1. VR Compatibility &amp; System Requirements<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">BeamNG.drive supports VR through OpenXR, but it\u2019s not fully polished \u2014 yet. Before diving in, it\u2019s important to make sure your hardware is up to the task.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Supported VR Headsets<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">If your headset supports PC VR and OpenXR, you&#8217;re in good shape. The following devices are known to work:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Meta Quest \/ Quest 2 \/ <a href=\"https:\/\/ovrdoz.com\/en\/meta-quest-pro-review-features\/\" data-type=\"post\" data-id=\"32867\">Quest Pro<\/a> \/ Quest 3<\/strong> (via Link or Air Link)<\/li>\n\n\n\n<li><strong>Oculus Rift \/ Rift S<\/strong><\/li>\n\n\n\n<li><strong>Valve Index<\/strong><\/li>\n\n\n\n<li><strong>HTC Vive \/ Vive Pro<\/strong><\/li>\n\n\n\n<li><strong><a href=\"https:\/\/ovrdoz.com\/en\/hp-reverb-g2\/\" data-type=\"post\" data-id=\"30713\">HP Reverb G2<\/a><\/strong><\/li>\n\n\n\n<li><strong>Pimax (5K\/8K series)<\/strong><\/li>\n\n\n\n<li><strong>Varjo (with correct runtime)<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Note: <strong>Windows Mixed Reality headsets<\/strong> (like Samsung Odyssey) aren\u2019t natively compatible due to BeamNG\u2019s use of the Vulkan graphics API. You\u2019ll need to use a bridge like <strong>OpenXR-Vk-D3D12<\/strong> or run it through <strong>SteamVR<\/strong>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Minimum &amp; Recommended Specs<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">VR is demanding \u2014 especially in a physics-heavy simulator like BeamNG. Here&#8217;s what you\u2019ll need for a playable experience:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Minimum:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>GPU: GTX 1070 or better with at least <strong>8 GB of VRAM<\/strong><\/li>\n\n\n\n<li>CPU: Intel i5-8400 \/ Ryzen 5 2600<\/li>\n\n\n\n<li>RAM: 16 GB<\/li>\n\n\n\n<li>OS: Windows 10 or 11<\/li>\n\n\n\n<li>Storage: SSD strongly recommended<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Recommended:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>GPU: RTX 3060 \/ RX 6800 XT or higher with <strong>10 GB VRAM<\/strong><\/li>\n\n\n\n<li>CPU: Intel i7 \/ Ryzen 7 series<\/li>\n\n\n\n<li>Stable USB or 5GHz Wi-Fi (for wireless headsets)<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"2_Preparing_Your_VR_Headset_for_BeamNG\"><\/span>2. Preparing Your VR Headset for BeamNG<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Before launching the game, your headset needs to be fully ready \u2014 drivers installed, connected, and correctly configured for OpenXR.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Device Setup<\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Install or update<\/strong> your headset&#8217;s drivers and companion software (Meta, SteamVR, etc.).<\/li>\n\n\n\n<li>Make sure your headset is <strong>properly connected<\/strong> \u2014 either with a cable (<a href=\"https:\/\/en.wikipedia.org\/wiki\/USB-C\" target=\"_blank\" rel=\"noopener\">USB-C<\/a> \/ DisplayPort) or via a strong wireless link.<\/li>\n\n\n\n<li>Test that it works with another VR title to confirm it\u2019s recognized by your PC.<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\">Choosing the Right OpenXR Runtime<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">BeamNG uses OpenXR to handle all VR input and rendering. You need to tell your system which runtime to use:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Meta Quest \/ Rift:<\/strong>\n<ul class=\"wp-block-list\">\n<li>Open the Meta software<\/li>\n\n\n\n<li>Go to <strong>Settings > General<\/strong><\/li>\n\n\n\n<li>Click <strong>\u201cSet Meta Quest Link as active OpenXR runtime\u201d<\/strong><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Valve Index \/ HTC Vive \/ WMR (via SteamVR):<\/strong>\n<ul class=\"wp-block-list\">\n<li>Launch SteamVR<\/li>\n\n\n\n<li>Go to <strong>Settings > OpenXR<\/strong><\/li>\n\n\n\n<li>Click <strong>\u201cSet SteamVR as OpenXR Runtime\u201d<\/strong><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Pimax \/ Varjo \/ Virtual Desktop:<\/strong>\n<ul class=\"wp-block-list\">\n<li>Make sure you\u2019re using a recent runtime version<\/li>\n\n\n\n<li>Follow the manufacturer\u2019s instructions carefully<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"3_Enabling_VR_Mode_in_BeamNG\"><\/span>3. Enabling VR Mode in BeamNG<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">VR in BeamNG isn\u2019t enabled by default. You\u2019ll need to toggle it manually \u2014 but once done, you\u2019ll enter a fully immersive cockpit.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">In-Game VR Setup<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Once your headset is ready and OpenXR is set:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Launch <strong>BeamNG.drive<\/strong>.<\/li>\n\n\n\n<li>Go to <strong>Options > Display > VR<\/strong>.<\/li>\n\n\n\n<li>Toggle <strong>VR<\/strong> to <strong>ON<\/strong>.<\/li>\n\n\n\n<li>(Optional) Set <strong>&#8220;Use VR controllers&#8221;<\/strong> to ON or OFF depending on whether you want to see your VR hands in the cabin.<\/li>\n\n\n\n<li>Use <strong>&#8220;Center view&#8221;<\/strong> or press <code>Ctrl + Numpad 5<\/code> to align your in-game camera.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">Your headset should activate and mirror the game view. If nothing happens, make sure SteamVR or Oculus Link is running <em>before<\/em> launching BeamNG.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Launch Troubleshooting<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">If you see a black screen or flat mode:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Enable NumLock<\/strong> \u2014 it\u2019s required for numpad controls.<\/li>\n\n\n\n<li><strong>Check focus<\/strong> \u2014 VR might steal the window focus; click back into BeamNG.<\/li>\n\n\n\n<li><strong>Reboot<\/strong> SteamVR\/Oculus and BeamNG if detection fails.<\/li>\n\n\n\n<li>Disable interfering software (OBS, Reshade, etc.).<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Tip: If your camera feels off \u2014 floating too high or low \u2014 recenter using <code>Ctrl + Numpad 5<\/code> and make sure you\u2019re in <strong>Driver view<\/strong> (<code>C<\/code> key).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"4_Performance_Optimization\"><\/span>4. Performance Optimization<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">VR is only fun when it\u2019s smooth. If your framerate drops or things look choppy, your immersion will break \u2014 or worse, you might get motion sickness.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Here\u2019s how to dial in performance:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Adjust Graphics Settings<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Start with these game settings under <strong>Options &gt; Graphics<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Lighting<\/strong>: Set to <strong>Lowest<\/strong> to prevent common VR crashes.<\/li>\n\n\n\n<li><strong>Shadows<\/strong>: Lower to reduce GPU load.<\/li>\n\n\n\n<li><strong>Reflections<\/strong>: Minimal or off \u2014 big impact on performance.<\/li>\n\n\n\n<li><strong>VR Resolution<\/strong>: In <strong>Options > Display > VR<\/strong>, scale it down if needed (e.g. 0.8x or 80%).<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Also check your headset software (Meta, SteamVR, etc.) for:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Supersampling<\/strong> or <strong>pixels-per-display-pixel<\/strong> settings. Set to 1.0 or lower for smoother results.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">If your GPU is close to maxing out VRAM (check via Task Manager > Performance > GPU), expect stutters or even crashes.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Avoid Incompatible Tools<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The following apps are known to break VR or hurt performance:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Reshade<\/strong> \u2013 often blocks VR launch entirely<\/li>\n\n\n\n<li><strong>OBS<\/strong> \u2013 injects extra Vulkan layers, raising VRAM use<\/li>\n\n\n\n<li><strong>OXR Toolkit (older versions)<\/strong> \u2013 crash risk<\/li>\n\n\n\n<li><strong>VorpX<\/strong>, <strong>LIV<\/strong>, <strong>VirtualDesktop overlays<\/strong> \u2013 may conflict with OpenXR<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Disable or uninstall these if you hit crashes or visual glitches.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Understand Framerate Behavior<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">VR doesn\u2019t behave like regular gaming:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>If your headset refresh rate is 90Hz, your <strong>minimum<\/strong> FPS determines the final output.<\/li>\n\n\n\n<li>Can\u2019t hold 90? BeamNG drops you to 45 and uses <strong>reprojection<\/strong> to fake the rest.<\/li>\n\n\n\n<li>If even 45 can\u2019t be held, it might run unlocked \u2014 which can be uncomfortable.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Keep reprojection enabled unless you\u2019re troubleshooting artifacts. It\u2019s your safety net.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"5_VR_Controllers_What_Works_and_What_Doesnt\"><\/span>5. VR Controllers: What Works and What Doesn\u2019t<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">BeamNG\u2019s VR controller support is limited \u2014 don\u2019t expect to drive or navigate menus with your hands.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What You <em>Can<\/em> Do<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Interact with <strong>physical elements<\/strong> inside vehicles:\n<ul class=\"wp-block-list\">\n<li>Door handles<\/li>\n\n\n\n<li>Trailer hitches<\/li>\n\n\n\n<li>Toggle switches (in supported vehicles)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">These actions add realism, especially in roleplay or scenario-based gameplay.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What You <em>Can\u2019t<\/em> Do<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>No support for using motion controllers to:\n<ul class=\"wp-block-list\">\n<li>Steer the wheel<\/li>\n\n\n\n<li>Press UI buttons<\/li>\n\n\n\n<li>Navigate menus or settings<\/li>\n\n\n\n<li>Interact with in-game gadgets like you would in a full VR sim (e.g., Boneworks)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">This is <strong>not a hand-tracking or motion-controlled driving sim<\/strong> \u2014 you\u2019ll still need a gamepad, keyboard, or wheel\/pedal setup for full control.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Tips<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>If you find the floating controller models distracting:\n<ul class=\"wp-block-list\">\n<li>Go to <strong>Options > Display > VR<\/strong><\/li>\n\n\n\n<li>Toggle <strong>\u201cUse VR controllers\u201d<\/strong> \u2192 <strong>OFF<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"6_Troubleshooting_Common_Problems\"><\/span>6. Troubleshooting Common Problems<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">VR adds complexity \u2014 and things can go wrong. Here are the most common issues and how to solve them.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Tracking, Stuttering, or Crashes<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Headset stutters \/ drops FPS<\/strong><br>\u2192 Lower in-game graphics &amp; headset resolution<br>\u2192 Close other apps using GPU (OBS, browsers, overlays)<\/li>\n\n\n\n<li><strong>Crashes when driving (Valve Index users)<\/strong><br>\u2192 Temporary fix: set <strong>Lighting<\/strong> to <strong>Lowest<\/strong><\/li>\n\n\n\n<li><strong>Visual artifacts or image freezing<\/strong><br>\u2192 Disable any third-party VR tools (e.g., Reshade, OXR Toolkit, VirtualDesktop)<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Camera Misalignment (Floating Above the Car)<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>If you&#8217;re too high\/low or not aligned:\n<ul class=\"wp-block-list\">\n<li>Press <code>Ctrl + Numpad 5<\/code> to recenter<\/li>\n\n\n\n<li>Make sure you&#8217;re in <strong>Driver View<\/strong> (<code>C<\/code> key)<\/li>\n\n\n\n<li>Disable conflicting camera mods or third-party OpenXR layers<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">VR Sickness &amp; Comfort Fixes<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">BeamNG\u2019s motion can be intense \u2014 especially with crashes and sharp turns.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tips to reduce discomfort:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Use Snap Turn<\/strong> instead of smooth turn (<code>Options > Display > VR<\/code>)<\/li>\n\n\n\n<li>Avoid lateral motion like drifting too close to objects<\/li>\n\n\n\n<li>Keep <strong>framerate stable<\/strong> inconsistency is the main trigger for nausea<\/li>\n\n\n\n<li>Play in short sessions until you build your <strong>VR tolerance<\/strong><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">BeamNG.drive in VR is raw, powerful, and absolutely worth trying as long as you know what you&#8217;re stepping into.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It\u2019s not a polished plug-and-play experience. You\u2019ll need to tweak settings, manage performance, and accept some limitations. But when it works, it\u2019s unmatched. The weight of every crash, the depth of each downhill corner, the instinct to look into a turn VR doesn\u2019t just add immersion, it changes how you <em>drive<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Whether you&#8217;re into soft-body physics, high-speed realism, or just want to throw a truck down a mountain in first-person, BeamNG in VR delivers a kind of brutal beauty you won\u2019t find anywhere else.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So set up your gear, dial in your settings, and take the wheel because once you try BeamNG in VR, going back to flat screen won\u2019t feel the same.<\/p>\n\n\n<div class=\"kk-star-ratings kksr-auto kksr-align-left kksr-valign-bottom\"\n    data-payload='{&quot;align&quot;:&quot;left&quot;,&quot;id&quot;:&quot;33747&quot;,&quot;slug&quot;:&quot;default&quot;,&quot;valign&quot;:&quot;bottom&quot;,&quot;ignore&quot;:&quot;&quot;,&quot;reference&quot;:&quot;auto&quot;,&quot;class&quot;:&quot;&quot;,&quot;count&quot;:&quot;0&quot;,&quot;legendonly&quot;:&quot;&quot;,&quot;readonly&quot;:&quot;&quot;,&quot;score&quot;:&quot;0&quot;,&quot;starsonly&quot;:&quot;&quot;,&quot;best&quot;:&quot;5&quot;,&quot;gap&quot;:&quot;5&quot;,&quot;greet&quot;:&quot;Rate this post&quot;,&quot;legend&quot;:&quot;0\\\/5 - (0 votes)&quot;,&quot;size&quot;:&quot;24&quot;,&quot;title&quot;:&quot;How to Play BeamNG in VR: Complete Setup \\u0026amp; Optimization Guide&quot;,&quot;width&quot;:&quot;0&quot;,&quot;_legend&quot;:&quot;{score}\\\/{best} - ({count} {votes})&quot;,&quot;font_factor&quot;:&quot;1.25&quot;}'>\n            \n<div class=\"kksr-stars\">\n    \n<div class=\"kksr-stars-inactive\">\n            <div class=\"kksr-star\" data-star=\"1\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"2\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"3\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"4\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"5\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n    \n<div class=\"kksr-stars-active\" style=\"width: 0px;\">\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n<\/div>\n                \n\n<div class=\"kksr-legend\" style=\"font-size: 19.2px;\">\n            <span class=\"kksr-muted\">Rate this post<\/span>\n    <\/div>\n    <\/div>\n","protected":false},"excerpt":{"rendered":"<p>BeamNG.drive is already one of the most immersive driving simulators out there but in VR, it takes realism to a whole new level. You\u2019re no longer just driving the car; you\u2019re inside it. Every roll, crash, and curve hits harder when you&#8217;re in the driver\u2019s seat, head turning with the road. But unlike some sims, [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":33757,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[95],"tags":[],"class_list":["post-33747","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tutorials"],"modified_by":"R\u00e9daction Ovrdoz","_links":{"self":[{"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/posts\/33747","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/comments?post=33747"}],"version-history":[{"count":4,"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/posts\/33747\/revisions"}],"predecessor-version":[{"id":33756,"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/posts\/33747\/revisions\/33756"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/media\/33757"}],"wp:attachment":[{"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/media?parent=33747"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/categories?post=33747"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/tags?post=33747"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}