{"id":33861,"date":"2025-06-19T15:30:00","date_gmt":"2025-06-19T13:30:00","guid":{"rendered":"https:\/\/ovrdoz.com\/?p=33861"},"modified":"2025-11-16T15:39:20","modified_gmt":"2025-11-16T14:39:20","slug":"dreadhalls-vr-horror-survival-game","status":"publish","type":"post","link":"https:\/\/ovrdoz.com\/en\/dreadhalls-vr-horror-survival-game\/","title":{"rendered":"Dreadhalls VR: The Ultimate Survival Horror Experience in Virtual Reality"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">In the still-young but rapidly growing world of virtual reality, few games have captured pure fear as effectively as <em>Dreadhalls<\/em>. This <strong>independent survival horror<\/strong> plunges players into a <strong>randomly generated maze<\/strong>, shrouded in darkness, where any corridor could be hiding a terrifying creature. No weapons, no easy saves just a flickering lantern, unsettling sounds, and one objective: <strong>escape alive<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Designed from the ground up for VR (it&#8217;s in the <strong><a href=\"\/en\/top-10-vr-games\/\">list of the Best Games in VR<\/a><\/strong>), <em>Dreadhalls<\/em> focuses entirely on <strong>sensory and psychological immersion<\/strong>. Here, fear isn\u2019t a special effect, it\u2019s a core game mechanic, a silent companion that follows your every step.<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/ovrdoz.com\/en\/dreadhalls-vr-horror-survival-game\/#Genre_and_Concept_A_Dungeon_a_Lantern_and_Fear_in_Your_Face\" >Genre and Concept : A Dungeon, a Lantern, and Fear in Your Face<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/ovrdoz.com\/en\/dreadhalls-vr-horror-survival-game\/#Gameplay_Surviving_Without_Fighting_Back\" >Gameplay : Surviving Without Fighting Back<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/ovrdoz.com\/en\/dreadhalls-vr-horror-survival-game\/#A_Lantern_as_Your_Only_Tool\" >A Lantern as Your Only Tool<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/ovrdoz.com\/en\/dreadhalls-vr-horror-survival-game\/#Unpredictable_Enemies\" >Unpredictable Enemies<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/ovrdoz.com\/en\/dreadhalls-vr-horror-survival-game\/#Dynamic_Exploration\" >Dynamic Exploration<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/ovrdoz.com\/en\/dreadhalls-vr-horror-survival-game\/#Total_Immersion_in_Fear\" >Total Immersion in Fear<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/ovrdoz.com\/en\/dreadhalls-vr-horror-survival-game\/#Psychological_Terror\" >Psychological Terror<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/ovrdoz.com\/en\/dreadhalls-vr-horror-survival-game\/#Powerful_Sound_Design\" >Powerful Sound Design<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/ovrdoz.com\/en\/dreadhalls-vr-horror-survival-game\/#Limited_Oppressive_Vision\" >Limited, Oppressive Vision<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/ovrdoz.com\/en\/dreadhalls-vr-horror-survival-game\/#Unpredictable_Encounters\" >Unpredictable Encounters<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/ovrdoz.com\/en\/dreadhalls-vr-horror-survival-game\/#An_Indie_Game_Born_From_a_Prototype\" >An Indie Game Born From a Prototype<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/ovrdoz.com\/en\/dreadhalls-vr-horror-survival-game\/#One_Developer_One_Vision\" >One Developer, One Vision<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/ovrdoz.com\/en\/dreadhalls-vr-horror-survival-game\/#Designed_for_VR_From_the_Start\" >Designed for VR From the Start<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/ovrdoz.com\/en\/dreadhalls-vr-horror-survival-game\/#Multiple_Platform_Releases\" >Multiple Platform Releases<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/ovrdoz.com\/en\/dreadhalls-vr-horror-survival-game\/#Conclusion_Fear_in_Its_Purest_VR_Form\" >Conclusion: Fear in Its Purest VR Form<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Genre_and_Concept_A_Dungeon_a_Lantern_and_Fear_in_Your_Face\"><\/span>Genre and Concept : A Dungeon, a Lantern, and Fear in Your Face<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Dreadhalls<\/em> falls into a very specific category: <strong>survival horror in virtual reality<\/strong>. But unlike Hollywood-style horror or action-heavy games, it takes a minimalistic, visceral approach: <strong>you\u2019re alone, unarmed, trapped in a dungeon\u2014and fear is the only thing waiting for you<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Inspired by classic dungeon crawlers like <em>Eye of the Beholder<\/em>, the game adopts the <strong>maze exploration<\/strong> formula and transposes it into a world where death can strike at any turn. Its world is <strong>procedurally generated<\/strong>: each playthrough is different, amplifying the sense of disorientation and the lack of safety.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">No combat. No superpowers. Just a <strong>fragile oil lantern<\/strong> that barely lights the decaying walls. This lantern is your only ally but sometimes, it betrays you. Its light can attract creatures lurking in the dark. In <em>Dreadhalls<\/em>, to see is both to survive&#8230; and to be seen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This radical concept, <strong>zero combat, 100% escape and stress<\/strong>, makes <em>Dreadhalls<\/em> a unique experience in the VR landscape. It\u2019s a descent into an interactive nightmare, where the environment is less a backdrop than a psychological trap, and where fear doesn\u2019t come from scripted events, but from what the player imagines behind each door.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Gameplay_Surviving_Without_Fighting_Back\"><\/span>Gameplay : Surviving Without Fighting Back<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">In <em>Dreadhalls<\/em>, <strong>survival depends on stealth, awareness, and keeping calm under pressure<\/strong>. The gameplay relies on a deceptively simple but highly effective loop: <strong>explore, avoid, escape<\/strong>. At no point does the game offer you a way to fight back. Here, confrontation equals death.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"A_Lantern_as_Your_Only_Tool\"><\/span>A Lantern as Your Only Tool<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Your only active resource is a <strong>lantern fueled by oil<\/strong>. It briefly illuminates your surroundings, revealing traps, items, or unsettling silhouettes. But it consumes oil, a precious resource found in chests or abandoned rooms. Managing light becomes a critical mechanic: move quickly, search methodically, don\u2019t get lost.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Unpredictable_Enemies\"><\/span>Unpredictable Enemies<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The dungeon is inhabited by monstrous creatures like the <strong>Witch<\/strong>, <strong>Gargoyles<\/strong>, and faceless entities. Each enemy has unique behaviors:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Some react to light.<\/li>\n\n\n\n<li>Others hunt you if you make too much noise.<\/li>\n\n\n\n<li>Some appear without warning.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">None of them can be defeated. Your only option is to run\u2014or <strong>hide in the shadows and hold your breath<\/strong>\u2014literally, since some versions of the game use your microphone to detect sound.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Dynamic_Exploration\"><\/span>Dynamic Exploration<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The dungeon changes with every run thanks to <strong>procedural generation<\/strong>. New layouts, item placements, and audio cues keep you on edge. You can:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Collect items<\/strong> (oil, keys, coins).<\/li>\n\n\n\n<li><strong>Read notes or inscriptions<\/strong> to uncover the lore.<\/li>\n\n\n\n<li><strong>Interact with mechanisms<\/strong> (unlock doors, activate statues, etc.).<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Total_Immersion_in_Fear\"><\/span>Total Immersion in Fear<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Dreadhalls<\/em> isn&#8217;t just a horror game, it&#8217;s a <strong>sensory experience built for virtual reality<\/strong>, leveraging every mechanic to <strong>plunge players into visceral anxiety<\/strong>. Here, fear isn&#8217;t a gimmick, it&#8217;s the core gameplay element.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Psychological_Terror\"><\/span>Psychological Terror<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">No Hollywood music, no gratuitous gore. <em>Dreadhalls<\/em> crafts horror using <strong>silence, distant sounds, and oppressive emptiness<\/strong>. You hear scratching, distant moans, footsteps that aren&#8217;t yours&#8230; and your brain fills in the rest. The fear comes from what you <em>think<\/em> you hear or see not what the game shows you.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Powerful_Sound_Design\"><\/span>Powerful Sound Design<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Sound is <strong><a href=\"https:\/\/www.soundcore.com\/blogs\/speaker\/what-is-spatial-audio\" target=\"_blank\" rel=\"noopener\">spatialized in 3D<\/a><\/strong>, meaning <strong>every noise has direction, distance, and texture<\/strong>. A breath on your left makes you turn your head. A dragging chain behind you makes you freeze. The VR headset fully isolates you from the outside world, and the game <strong>uses that sensory tunnel<\/strong> to perfection.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Limited_Oppressive_Vision\"><\/span>Limited, Oppressive Vision<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Your lantern only lights a few meters ahead. The rest is thick, impenetrable darkness. This forces the player to move <strong>slowly, carefully<\/strong>, turning each hallway into a gamble. With no HUD and no minimap, you&#8217;re <strong>alone in the unknown<\/strong>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Unpredictable_Encounters\"><\/span>Unpredictable Encounters<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The monsters in <em>Dreadhalls<\/em> don\u2019t need to be many to be terrifying. They appear without warning, some just stand motionless in a corner. Others stare at you from a distance. Some vanish the moment you look at them. Each encounter is <strong>unique, stressful, unpredictable<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"An_Indie_Game_Born_From_a_Prototype\"><\/span>An Indie Game Born From a Prototype<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Dreadhalls<\/em> is a perfect example of a VR project launched before virtual reality went mainstream. <strong>Created by a solo developer, Sergio Hidalgo<\/strong>, under the name <strong>White Door Games<\/strong>, it first appeared in 2013 during the <strong>VR Jam organized by Oculus and IndieCade<\/strong>. At the time, commercial VR headsets didn\u2019t even exist.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"One_Developer_One_Vision\"><\/span>One Developer, One Vision<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Sergio Hidalgo, already passionate about horror and immersive experiences, wanted to create a game <strong>where fear comes not from action, but from atmosphere and suggestion<\/strong>. He drew inspiration from retro titles like <em>Dungeon Master<\/em> and <em>Eye of the Beholder<\/em>, as well as roguelike and psychological horror mechanics.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The prototype gained attention, earning an <strong>honorable mention<\/strong> at the VR Jam. It was then expanded and refined over several years, becoming a <strong>fully released game<\/strong> in 2017 across major VR platforms.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Designed_for_VR_From_the_Start\"><\/span>Designed for VR From the Start<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Unlike many games simply \u201cported\u201d to virtual reality, <em>Dreadhalls<\/em> was <strong>natively designed for the medium<\/strong>. Every interaction, visual limitation, spatial sound, and movement mechanic was crafted to <strong>maximize immersion and tension in VR<\/strong> \u2014 while <strong><a href=\"\/en\/how-to-treat-motion-sickness-in-vr\/\">avoiding motion sickness<\/a><\/strong> with smooth but controlled movement.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Multiple_Platform_Releases\"><\/span>Multiple Platform Releases<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Since its initial release on Oculus Rift, <em>Dreadhalls<\/em> has been adapted for:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Gear VR<\/strong> (Samsung),<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/ovrdoz.com\/en\/htc-vive-the-complete-guide\/\" data-type=\"post\" data-id=\"30075\">HTC Vive<\/a><\/strong> (via <a href=\"https:\/\/ovrdoz.com\/en\/how-to-use-steam-vr\/\" data-type=\"post\" data-id=\"33469\"><strong>SteamVR<\/strong><\/a>),<\/li>\n\n\n\n<li><strong>PlayStation VR<\/strong> (included in the <em>Herocade<\/em> compilation),<\/li>\n\n\n\n<li><strong>Oculus Quest<\/strong>, where it saw <strong>the most commercial success<\/strong>.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion_Fear_in_Its_Purest_VR_Form\"><\/span>Conclusion: Fear in Its Purest VR Form<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Dreadhalls<\/em> may not be the most visually stunning or complex VR title, but it&#8217;s one of the few that <strong>fully harnesses VR&#8217;s immersive power<\/strong> to deliver a raw, universal emotion: <strong>fear<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With streamlined gameplay, razor-sharp sound design, and smart staging, the game turns an empty dungeon into a <strong>waking nightmare<\/strong>, where every door might be your last. It\u2019s unforgettable not just because it\u2019s scary, but because it <strong>makes you physically feel fear<\/strong>, as if you were really there.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The product of one passionate developer, <em>Dreadhalls<\/em> has become a <strong>VR survival horror classic<\/strong>, accessible, replayable, and still effective years after release. Whether you&#8217;re a genre veteran or a thrill-seeking newcomer, one thing is certain: <strong>you\u2019ll never forget your first Dreadhalls run<\/strong>.<\/p>\n\n\n<div class=\"kk-star-ratings kksr-auto kksr-align-left kksr-valign-bottom\"\n    data-payload='{&quot;align&quot;:&quot;left&quot;,&quot;id&quot;:&quot;33861&quot;,&quot;slug&quot;:&quot;default&quot;,&quot;valign&quot;:&quot;bottom&quot;,&quot;ignore&quot;:&quot;&quot;,&quot;reference&quot;:&quot;auto&quot;,&quot;class&quot;:&quot;&quot;,&quot;count&quot;:&quot;0&quot;,&quot;legendonly&quot;:&quot;&quot;,&quot;readonly&quot;:&quot;&quot;,&quot;score&quot;:&quot;0&quot;,&quot;starsonly&quot;:&quot;&quot;,&quot;best&quot;:&quot;5&quot;,&quot;gap&quot;:&quot;5&quot;,&quot;greet&quot;:&quot;Rate this post&quot;,&quot;legend&quot;:&quot;0\\\/5 - (0 votes)&quot;,&quot;size&quot;:&quot;24&quot;,&quot;title&quot;:&quot;Dreadhalls VR: The Ultimate Survival Horror Experience in Virtual Reality&quot;,&quot;width&quot;:&quot;0&quot;,&quot;_legend&quot;:&quot;{score}\\\/{best} - ({count} {votes})&quot;,&quot;font_factor&quot;:&quot;1.25&quot;}'>\n            \n<div class=\"kksr-stars\">\n    \n<div class=\"kksr-stars-inactive\">\n            <div class=\"kksr-star\" data-star=\"1\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"2\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"3\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"4\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"5\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n    \n<div class=\"kksr-stars-active\" style=\"width: 0px;\">\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n<\/div>\n                \n\n<div class=\"kksr-legend\" style=\"font-size: 19.2px;\">\n            <span class=\"kksr-muted\">Rate this post<\/span>\n    <\/div>\n    <\/div>\n","protected":false},"excerpt":{"rendered":"<p>In the still-young but rapidly growing world of virtual reality, few games have captured pure fear as effectively as Dreadhalls. This independent survival horror plunges players into a randomly generated maze, shrouded in darkness, where any corridor could be hiding a terrifying creature. No weapons, no easy saves just a flickering lantern, unsettling sounds, and [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":33858,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[83],"tags":[],"class_list":["post-33861","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-video-games"],"modified_by":"Ovrdoz","_links":{"self":[{"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/posts\/33861","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/comments?post=33861"}],"version-history":[{"count":6,"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/posts\/33861\/revisions"}],"predecessor-version":[{"id":34919,"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/posts\/33861\/revisions\/34919"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/media\/33858"}],"wp:attachment":[{"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/media?parent=33861"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/categories?post=33861"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ovrdoz.com\/en\/wp-json\/wp\/v2\/tags?post=33861"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}